Last time, Red and the Shepherds took a detour to the Farfort and enlisted Donnel into their ranks. With that distraction out of the way, the Shepherds can now focus on meeting with the khans of Regna Ferox in order to gain some reinforcements for Ylisse.
Sunday, 30 June 2013
Saturday, 29 June 2013
A Tactician's Journal 5 - Just a Quick Detour
After proving themselves to not be brigands pretending to be Ylisseans, the Shepherds were allowed entry into Regna Ferox. However, rather than go and meet with the khans, the Shepherds take a quick detour to the Farfort, located on a small island roughly east of Southtown...
Wednesday, 26 June 2013
A Tactician's Journal 4 - Doing Things the Feroxi Way
Last time, Red arrived in Ylisstol and met with the exalt, Emmeryn. With the threat of the Risen, the Shepherds had been given a mission to march north to Regna Ferox in order to recruit some reinforcements. On the Northroad, the Shepherds encountered some Risen, but they were able to defeat them.
Tuesday, 25 June 2013
A Tactician's Journal 3 - Ylisstol
After meeting with a masked swordsman named Marth, and fighting off a group of strange creatures during the previous night, Red and his companions arrive at Ylisstol.
Monday, 24 June 2013
A Tactician's Journal 2 - Masked Swordsman
So, after being accepted into the Shepherds by Chrom, Red and his new companions travel towards Ylisstol. But first, they decide to camp for the night...
Sunday, 23 June 2013
A Tactician's Journal 1 - Premonitions and People
So here's the first part of a series of posts that follow Fire Emblem: Awakening's Avatar on his journey to prevent dark forces from destroying the land. In this case, the Avatar will be male, and named Red. There will be spoilers, you have been warned (and will be warned every new post, just in case).
Thursday, 20 June 2013
Coin Flip Chronicles Side Story: The Ancient Keep
Dark clouds loomed
overhead, occasionally illuminating the gargantuan castle with bursts
of forked lightning. Thunder roared over the sound of the wind and
the rain for a few moments. Many puddles had formed around the
castle, and the moat was overflowing. Trees were bent sideways in the
gale-force winds, almost being torn up from the very earth itself.
The castle itself was
resisting the storm fairly well; it had been constructed eons ago out
of mighty stone blocks. Whilst the castle was still intact, the
shutters on the windows were not faring as well. The ferocious winds
were smashing them open against the castle's interior walls, except
in the case where the shutters had been already forced from the
windows.
Inside the tallest
room of the highest tower, of course, a young blonde woman sat on a
bed. She was listening to the wind rattle at her window; it was
managing to survive the onslaught of the storm, but she wasn't sure
for how long. From her seat, she could not see anything outside the
window; the rain was obscuring the outside world. However, just for a
moment, she thought she caught a glimpse of a fierce glow.
Braving the fierce
storm, a lone woman approached. She was wearing a duster that whipped
violently back and forth in the wind. Her long purple was much the
same. She carried a sword on her back. She took a glance at the
castle that stood before.
'What's up with this
bloody weather?' Rin muttered. She had no one to keep her any
company, so her voice was the only entertainment she was able to
provide for herself. 'This whole setup couldn't be any more
typical...'
Rin continued to
grumble as she walked forward, taking one step at a time due to the
wind. When a sound that didn't quite seem natural roared out over the
sound of the storm, Rin stopped for a moment. Before she could assume
the foetal position, however, she sharply reminded herself what her
aim there was. 'Besides, it was only thunder, right...?'
Despite having the
castle in sight, it took Rin quite an extensive length of time to
finally arrive. The torrential downpour had turned the the grounds
around the castle practically to marsh, almost resulting in Rin
losing her boots several times.
After having crossed
the marsh, Rin found a new obstacle before her. The castle's
drawbridge had been raised, and the portcullis lowered. Rin just
sighed, and reached into her pocket for a scrap of paper.
Unfortunately, the rain had soaked through her duster's pockets and
all the ink had ran.
Rin cursed rather
loudly, but her voice was lost in the din of the storm. She cast
aside the now useless piece of paper and examined the castle's wall.
It was quite a feat, as the rain was coming down heavily, and looking
up with a clear view was practically impossible. Rin quickly
abandoned the plan, and unsheathed her sword.
The sword was a
katana; the only one of its kind in the known world. Rin had grown
accustomed to wearing it on her back; she had owned it ever since her
youth and carrying it at her side had not been an option then.
As she unsheathed the
blade, the very rain seemed to split as it came down on the edge of
the blade. Rin primed her sword, and took a deep breath. She summoned
up all of her might, and swung the sword in a diagonal arc.
Another unique thing
about the katana was the power contained within; it was a dark power,
but it increased Rin's abilities by an exponential amount. Naturally,
there was a great risk to using it too much, but Rin made a
concentrated effort to never rely on that power.
The result of Rin's
attack resulted in both the portcullis and drawbridge being sliced in
half. Fortunately for Rin, they debris created a path through the
moat to the castle's entrance; admittedly it wasn't exactly over, but
Rin didn't have the time to concern herself with that.
Inside the castle,
torches flickered to life as Rin approached them. 'Neat,' she said,
nodding approvingly. She could sense some faint mystical power, but
she was well aware that she was stepping of pressure-sensitive plates
on the floor as she entered the castle. Whilst lit torches were easy
enough to deal with, Rin knew that she would have to watch out for
any traps.
Rin's fears were
quickly founded when the ground seemed to rush up past her. She
didn't have enough time to react, so she ended up landing awkwardly
on her leg. Her ankle twisted as a result, but Rin continued to
soldier on.
The depths of the
castle were surprisingly warm, Rin discovered after recovering from
the shock of her fall. It was an unnatural warmth, but it felt
somehow familiar and comfortable at the same time. No light
penetrated depths, so Rin stumbled along with her left hand on the
wall. She felt certain that she had gone back on herself a couple of
times, but the corridors quickly twisted to new areas.
Rin soon discovered a
door, with light filtering out from the cracks. When Rin tried to
open it, the door resisted. Rin gave a second and third attempt,
using more strength each time, but to no avail. Her fourth attempt
had her slashing the door open with her katana; the blade was
unnaturally sharp, and never needed any care. This tended to shock
the people that Rin met who were knowledgeable about blades.
The door quickly gave
way to the might of her katana. Rin was blinded for a moment as the
light filtered into the hall. It took a couple of moments for her
eyes to adjust. Once they did, Rin found herself staring at an empty
room. Only a single fireplace stood in it, with a fire blazing away
merrily.
'The heat couldn't be
coming from just that...' Rin muttered to herself. Regardless, she
felt herself drawn to the fire. As she approached it, it seemed to
change colours; from red, to yellow, to orange, even unusual colours
like blue and purple.
Rin's body moved
against her will, and she found her hand reaching to touch the fire.
Whilst her body was out of control, her mind was screaming at her to
stop. There was something about the fire that wasn't quite...
natural.
When Rin's hand was
mere millimetres away from the flames, she could feel it beginning to
burn. She tried to urge her hand back, but to no avail. Rin's hand
continued to edge closer and closer to the flames.
Suddenly, the flames
guttered out. Rin quickly withdrew her hand and examined it; there
had been no damage. Afterwards, she eyes the fireplace suspiciously;
there were no ashes where the fire had been burning, nor any burn
marks.
'I have a feeling I
don't want to come up against whatever was responsible for that,' Rin
said to herself. She quickly examined the room for any hints about
her location, but was unable to find anything.
Rin returned to
wondering the pitch-dark corridors, still blind from the darkness.
Several times she thought she heard other creatures stirring in the
depths of the darkness, but Rin wasn't fazed by rodents. She even
accidentally trod on one and apologised to it, but it only scurried
off in response.
Rin thought about
attempting to follow the rat, but that was one particular skill she
didn't quite possess. Instead, she continued wandering through the
corridors, her hand upon the left wall.
Hours passed, and Rin
felt like she had made absolutely no progress. She was growing weary
now, and thought about taking a rest in the next room she discovered.
Suddenly, as if in response to Rin's desire, a door seemed to
materialise beneath her left hand.
Rin couldn't be
bothered to take things cautiously; she was soaked through, tired and
hungry. When she entered the room, she discovered a luxuriant
four-poster bed, a dresser with a beautiful mirror edged with
gemstones and a regal wooden wardrobe.
'This seems like a
strange place for the royal bedchamber,' Rin muttered. Still, she had
finally found somewhere to rest. Rin gave half a thought about
entering the room, and then reached up to the locket she wore.
'Huh, heads,' Rin said
after flipping her coin. Regardless of the risk, Rin entered the
bedroom and locked the door behind her. Further investigation
revealed that one of the other doors in the room led to an outdoor
hot spring; or rather, a hot spring that had the appearance of being
outdoors. In contrast to the horrendous weather Rin had experienced
outside the castle, the air around the hot spring was actually
pleasant. Stars shimmered in the night sky, and a crescent moon shone
amidst them.
That same warmth that
pervaded the castle's depths could be felt there as well. Rin was a
bit dubious about using the hot spring, but a coin flip quickly but
her worries to rest. She shed her clothes there and then, and jumped
into the water with zero grace whatsoever.
'I've always wanted to
do that,' Rin muttered to herself. She could already hear Amity for
chiding her for such behaviour, but Amity was there at the moment.
Rin sat down in the hot spring, allowing the water to wash over her
weary body.
All her aches seemed
to fade away instantly; her weariness disappeared as well. Rin just
leant back and closed her eyes.
When she opened them a
few moments later, she discovered that her clothes had been cleaned,
dried, folded and placed neatly within her reach. Rin never put much
stock in ghosts, but she was glad that whatever it was haunting the
castle was actually fairly nice.
After all, she was
wide open to attack; despite her katana's remarkable properties, Rin
carefully ensured to never submerge it. Besides, she thought the
healing properties of the spring would vanish if she even dared to
put her katana in the hot spring; one of its traits was its ability
to repel magic.
Of course, Rin was the
only magic user in the world at the moment, so that little fact was
fairly useless. However, there were still ancient weapons that seemed
to retain some of their old enchantments, and one of Rin's previous
enemies had developed a force similar to magic, but not quite the
same.
Rin's thoughts quickly
turned to Amity; the two had been practically inseparable from their
first meeting, and they had formed quite a relationship. Rin was
always there for Amity; the same was true the other way around as
well. The adventures the pair had shared were numerous, and their
bond only ever grew stronger.
Rin had thought about
asking Amity for her hand in marriage after they helped a queen who
also had a relationship with another woman. The queen and her wife
were beloved by the people of that particular city, and they had only
come together thanks to the help of Rin and Amity and the sacrifice
of many good soldiers.
That wedding had been
the first time that Rin had worn a dress in her adult years; it had
also been the case for Amity. The two could barely keep their eyes
off each other. Just recalling Amity from back then made Rin want to-
'Guh! Snap out of it,
me!' Rin chided herself. Getting lost in thought in an enemy castle
was an unwise decision; although freely using their bedroom and hot
spring hadn't exactly been too intelligent either.
Rin suddenly noticed
that her katana wasn't with her pile of clothes. Her locket was still
there, and her duster as well. Rin valued those three items above all
else; she had no issue with walking around wearing nothing but a
duster, her locket and the katana at her back.
Rin didn't even begin
to panic. She could tell that everything around her wasn't exactly
real. She concentrated hard for a couple of seconds, and felt a
disturbance in the mystical forces around her. She then reached over
and produced her katana as if from nowhere.
'Hiding something like
this when it can render that kind of trickery null.' Rin just tutted,
and gathered up her clothes. They had become eerily warm, but Rin
wasn't too bothered.
'Well, g'night,' Rin
said to no one in particular. She jumped into the bed; it felt like
lying on a cloud. Well, maybe not quite the same, as clouds tended to
be fairly moist, and this bed was definitely dry. It still felt
pretty damn nice to Rin, however, and she was able to drift off
almost instantly.
Rin woke with a start.
Something was sat at the foot of her bed. After Rin rubbed the sleep
from her eyes, she saw that it was Amity with her back to her.
'Yeah, this isn't
going to be that easy,' Rin said to the phantom.
Amity, or rather her
phantom, did not respond.
'You're a pretty
crappy fake, you know? Man, if you had been more like the real Amity,
I could have made a serious mistake and then-'
Suddenly, Amity's
phantom whipped around. There was no flesh on her skull, only hair.
Deep dark voids stared into Rin's eyes, and bones seemed to clack
together. 'I am no copy,' the phantom said in a male voice that in no
shape or form fit Amity, 'I am a vision of things to come. Tremble
before the fate which wall befall your friend! You cannot stop the
tides of destiny.'
'I beg to differ,' Rin
said. She kicked out with all of her might. Her right foot found its
target; soft and squishy. In that very moment, Rin truly awoke. She
had been sleeping on a hard stone floor, yet she did not feel in the
least bit weary.
'Aargh...' the
quivering mess before Rin groaned. 'I'm never going to have kids,
now!'
'Well, try not to mess
around with me in the future, all right? Now, why don't you explain
what just happened to me?'
'Why?! You're
perfectly unharmed! What's the point of doing so- ah!' The pitiful
man found the tip of Rin's katana pressed against his neck.
'I'm sure there are
some of us who require a better understanding of all those events I
did... or did not experience.'
'W-w-well...' the man
managed to pull himself up into a sitting position, but he still was
holding his crotch. 'There were illusions; with a hint of truth. The
room never really existed; the hot spring was actually a poison swamp
and the bed was of nails. I believe that accursed sword prevented any
harm from befalling you.'
'Ah. I suppose that
dream was you messing around with my head, right?'
'You are wrong on that
account. I tried to enter you mind, but there are... things... in
there. I was thwarted instantly.'
'So who was in my
head, then?'
'There is another
being in this castle, one whose power far exceed mine own. Mayhaps he
was the one that intended to drag you into the pits of despair?'
'Mayhaps? Did you just
change the way you were talking... well, whatever. Now, tell me where
you're keeping Amity.'
'I can't do that-
ARGH!' The man screamed as Rin swung her foot and brought it to a
stop mere inches from his wounded area. He was rather forthcoming
with the information after that.
'Thanks for that,' Rin
said politely. 'Oh, you may want to find some ice for that, 'k?' Rin
then left him.
'It's split!' the man
wailed a couple of minutes later.
The man's information
turned out to be quite reliable, and Rin found herself faced with a
huge pair of oak doors. Intricate patterns traced their way down the
doors, and the hinges and other metal parts seemed to glow golden.
Rin placed her hand upon the door and pushed.
Nothing happened.
Rin unsheathed her
katana and slashed through the doors.
The doors were far
more willing after that.
Beyond was a staircase
that ascended into darkness. Rin immediately started climbing the
stairs. She quickly discovered that it was a spiral staircase.
Rin climbed for what
felt like an age, growing increasingly dizzy as she went around and
around. The staircase was too dimly lit for Rin to actually tell
whether she was making any progress or not, so all she could do was
keep going.
Suddenly, the image of
Amity's phantom appeared in her mind. She hadn't been too worried
about the “vision of things to come”, but now a sense of
foreboding washed over her.
Rin shook her head,
and tried to peer through the darkness. It was futile; she couldn't
tell how far she was up the stairs. Unable to tell whether she was
actually making any progress or not, Rin took a quick breather. She
sat upon the stairs, and thought carefully about her next move.
It didn't take Rin too
long before she reached for her coin, which she flipped. However,
there wasn't enough light to actually see the result; fortunately,
Rin was able to feel that it had landed on tails. She returned the
coin to the locket, then unsheathed her katana. With a single slash,
the spell that had been hiding the world in shadow was undone. Rin
could now see the top of the staircase, so she promptly made her way
up.
At the top of the
staircase was a bare stone landing. Aside from a couple of windows,
nothing could be seen on the stone walls, and there was nothing to
cover the floor either. At the end of the landing was a huge pair of
oak doors, seemingly impossible to open with human hands.
When Rin stepped
towards them, they slowly slung open, hinges screaming in agony. They
revealed a bedroom on the other side; unlike the landing, the bedroom
was well-decorated. The centrepiece was a huge four-poster bed, with
an assortment of dressing tables and cabinets lining one wall. There
was an ornate mirror, with a wooden chair.
Upon the bed, Rin
could see the familiar shape of Amity. She was sleeping deeply, but
definitely unhurt. Rin immediately rushed over to her, and tried to
shake her awake.
'It's futile, my
dear,' a voice said from the shadows. It echoed all over the
bedchamber, making the owner sound like he was everywhere at once. 'I
have cast a spell over her that will force her to sleep for all
eternity. There is nothing you can do to prevent me from taking her
life essence to fully revive myself.'
'A sleeping spell?'
Rin asked. 'Ye gods, I never dreamt I would run into such a
cliché...'
'What? How dare you
mock my power! I may not possess my full strength just yet, but you
stand no hope of escaping this place alive!'
'You know, people tend
to escape with their lives fully intact whenever the bad guy says
that.'
'Bad guy? You would
view me as evil? How pretentious! I merely seek to restore my former
power, so I can unite all the nations of this world for an era of
unprecedented peace.'
'Wait a minute. Right,
let me sum things up. You, a disgraced-'
'I have not been
disgraced! I merely angered that bastard of a king...'
'A disgraced sorcerer,
or mage, or whatever, seeks to restore his power using the life force
of an innocent person. I'm not okay with this at all.'
'Hey, if I had known
you would have caused such a fuss, I would have picked the second
person who came along and suited my needs... but I've started the
ceremony, and there's no way to prevent the loss of that girl.'
'And I bet your
“unprecedented peace” would be achieved through a dictatorship,
right? Since who would listen to someone who fell out with a king?'
'It's the only way to
ensure I can achieve peace!'
'One last thing. Amity
here looks perfectly healthy. I don't think you've managed to drain
any life force from her at all.'
'...It's a slow
process. Now, if you would kindly leave, I can continue working
towards a grand peace for the world!'
'Sorry, but as a
mercenary, peace is not an appeasing prospect for me.'
'You were hired for
this mission?'
'Ah, no. I came on
this mission because Amity here happens to be the person closest to
me. Now, I'm going to wake her up.' Rin climbed on to the bed next to
Amity, and leaned in towards her.
'Err... please stop
that, miss... although, I guess I don't mind, hehe...'
Rin just ignored the
sorcerer, and kissed Amity's lips. It was a gentle touch, but one
that immediately woke Amity up. She immediately returned the kiss,
and the pair of them spent quite a while enjoying each other's lips.
'I can't believe I
actually just broke a curse on you with a kiss,' Rin complained.
'A curse? Oh, right,
yeah... Well, if you complain, you won't get to kiss me again,' Amity
said.
'In that case, I
apologise. Still, what a damn cliché... next I'm going to have to
slay a dragon or something...'
Suddenly, a plume of
fire burst through the bedchamber's wall, leaving a charred hole. The
sorcerer had the misfortune to be caught in the blast, and collapsed
to the ground as a blackened husk of a human. Outside the hole, a jet
black dragon was staring at Rin and Amity. It had yellow eyes, and
slit-like pupils. Its ebon wings beat against the air in a steady
rhythm, whilst its tail whipped back and forth. The dragon bared its
teeth at Rin and Amity, before letting loose another fireball.
Rin and Amity dived
from the bed, which immediately turned to ash upon being hit by the
dragon's breath. 'Why the bloody hell did I have to say slay a
dragon?' Rin cried. 'Why not pet a kitten or eat a luscious meal? I
mean, come on! That's an
honest-to-goodness dragon!'
'Maybe
we should save our complaints for later,' Amity suggested. She drew
the short sword that she carried around on her hip and stood before
the dragon. 'That's really big, isn't it?'
'Yeah,
but we can handle it,' Rin said, stepping up beside Amity with her
katana drawn. The dragon reached a scaly arm into the bedchamber, and
attempted to swipe at Rin and Amity with bone-white claws. Amity
dived backwards, whereas Rin leapt over the attack. Rin had managed
to land on the dragon's army, but didn't anticipate crashing into the
wall as the dragon continued its attack. The impact had been enough
to draw blood from Rin's head, but she remained conscious.
'Rin!
You're bleeding!' Amity cried.
'I
noticed!' Rin called back, wiping blood from her left eye. That was
futile however, as the wound was bleeding quite heavily.
'Damn
you!' Amity cried, charging at the dragon. Rin had to dive onto Amity
to prevent her from meeting a fiery end.
'Amity!
What's that healing spell again? I've lost my list!'
'What?
Oh, right... it's rememdium!'
'Rememdium!'
Rin repeated, holding her hand over the wound on her head. The pain
she was feeling subsided, and the blood stopped flowing as the wound
closed up.
'Should
you be using your magic like that? What if you get worn out too
quickly?'
'Quit
worrying, Amity. I should be able to beat this thing with my katana,
which means I can save my magic for healing.'
'I
just hope you're ri- AAAAH!' Amity was cut off mid-sentence as the
dragon wrapped its claws around her. The dragon then lifted Amity
effortlessly out of the bedchamber, and held her before its snout.
Images
of the phantom Amity Rin had encountered earlier flashed through her
mind. 'Amity, I'm coming!' Rin called. She charged towards the
smouldering hole in the bedchamber, and leapt out towards the dragon.
Rin had grossly misjudged the distance between the dragon and the
tower and found herself plummeting down from quite an alarming
height.
The
dragon's tail was flicking back and forth, which allowed Rin to grab
it. She clung on with her all her might as the dragon's tail whipped
back and forth. The nuisance on its tail had meant that the dragon
had lost interest in Amity for the time being.
Just
as Rin thought she had got a decent grip on the tail, the dragon
slammed her against its own back. All Rin saw was a rush of jet-black
scales followed by a solid impact. Rin was dazed for a couple of
seconds, but she managed to regain enough senses to plunge her katana
into the dragon's body. Thanks to the katana's mysterious power, the
blade easily pierced the dragon's scales.
The
dragon roared in pain, and started to fly in circles around the
castle. Amity was still firmly in its grip, and Rin was on its back
clinging on for dear life. The dragon's flight was erratic, and it
twisted and turned several times. Still, Rin tenaciously remained on
the dragon's back.
'Amity,
throw me your sword!' Rin called.
'I
can't!' Amity shouted back. 'It's got my arms pinned!'
Suddenly,
the dragon came to a halt, hovering high above the castle. As Rin
peered upwards, she caught a glimpse of the dragon's eye. She swore
that it had a look of maliciousness.
'Oh,
crap,' Rin uttered, before the dragon nosedived towards the ground at
breakneck speed. At the last second, the dragon twisted in the air,
and crashed into the ground.
'RIN!'
Amity screamed, immediately drawing the dragon's attention again.
'Oh...'
A
jet of fire burst forth from the dragon's maw. Amity could feel the
intense heat surrounding her, with the bright light proving to be
blinding. Amity closed her eyes, awaiting her inevitable end.
'Hey,
it turns out dragon's breath must have magical properties,' Rin said.
Amity
opened her eyes to find Rin balancing on the dragon's arm. 'What?
What the hell happened?' Amity asked.
'I'm
not sure... I may have defied all sense, but I don't think you should
complain about that.'
'Okay
then... you know what, I'll just get you out of there and we'll slay
this dragon together.' Rin slashed through the dragon's arm, her
katana slicing through scale, flesh and dragonbone as easily as a
knife through butter.
'There's
no way a normal person with a normal sword could ever pull off
something like that. Still, I would have never fallen in love with a
normal person.'
It
had taken the dragon a few moments to process what had just happened,
but when it did, it roared in pain. The dragon's roar was deafening;
enough to immobilise Rin due to her fear of loud sounds. The dragon's
arm was gushing with black blood, that had steam running off it. The
blood itself burnt everything it came into contact with.
'Rin!
Rin, get it together!' Amity yelled. Rin had crouched down and
covered her ears, so Amity crouched next to her and tried to shake
her from her stupor. 'Dammit, Rin! Pull it together, or we're going
to die here! Rin, we need to move-'
Amity
couldn't finish her sentence before the dragon swiped at the pair of
them with its intact arm. Rin was too low to be hit by the attack,
but Amity took the full force of the blow. She was sent flying
through the air, crashing into the castle. The impact left her
unconscious, with blood running down from her mouth.
'Amity?'
Rin said, barely recovered from cowering at the noise. She turned to
see the state Amity was in. Immediately Rin retrieved her katana, and
stood before the black dragon. 'Hey, lizard-breath! I will not
tolerate anyone hurting my friends! I will kill you!'
Rin
charged at the dragon, but it just ignored her. Instead, it moved
towards Amity, its prey finally subdued. It reached out to grab
Amity. Rin slashed at the dragon's leg, inflicting a wound that
caused it to stumble. Now Rin had the dragon's full attention.
Several
fireballs smashed into the ground around Rin, surrounding her with a
fearsome inferno. It was clear that the dragon had not been missing
on purpose, providing Rin with no chance to escape. The dragon let
our an almighty roar.
Rin
did not cower this time. Instead, she focused all her energy on
saving Amity, pushing back her primordial fear. She had a tight grip
on her katana, and determination in her eyes. The dragon let another
stream of fire burst forth, covering Rin in dragonflame. A second
passed before Rin appeared from the smoke, completely unharmed.
Having grown tired of having fire spit at her, Rin charged forward.
'I'm
going to save Amity!' Rin screamed. She reached the dragon, and
brought her sword forward in an upward slash. Something had increased
Rin's power dramatically; her slash tore through the entire dragon's
front, sending a shower of black blood everywhere. The dragon gave
one final roar of pain, before collapsing backwards and remaining
perfectly still.
Rin
had lost track of herself for a moment, and was surprised to see the
dragon dead before her. She examined her hand for a moment, and
caught a glimpse of the dark power from within the katana escaping
into the air. 'Dammit, I lost control...' Rin muttered. She didn't
have time to worry however; Amity was in a pretty bad state.
'...sorry,
Rin...' Amity rasped as Rin knelt beside her.
'Don't
overexert yourself, Amity. I should be able to fix you right up...
er...'
'The
word you're looking for is rememdium.'
'Oh,
yeah.' Rin cast the spell, and all of Amity's injuries were healed.
However, Rin was left feeling drained.
'Hahahahahahaha!
I never thought someone powerful enough to slay that damn dragon
would ever visit my keep!' A familiar voice cried. It was the
sorcerer from the bedchamber, who was still scorched.
'Huh,
so you're still alive, then... well, I don't think you'll be much of
a problem, though,' Rin said, stumbling forward as she unsheathed her
katana yet again.
'You
fail to understand, my dear. Absorbing the dragon's life essence will
make me unimaginably more powerful than that from a normal human! And
you've saved me the effort of a troublesome fight.' The sorcerer
placed his hand upon the dragon's corpse, which collapsed into ash
shortly afterwards. The sorcerer cast aside his cloak, revealing that
his skin had taken on a black-scale like appearance, and his eyes had
turned yellow with black slits for pupils.
'You're
not going to start spitting fire as well, are you?' Rin asked.
'You
mean to challenge me? You can barely stand, you fool! I intend to
take advantage of this opportunity to remove the only one who could
defeat me!' The sorcerer raised his hand, and began to mutter a
chant. Suddenly, a blade burst forth from his chest, splattering red
blood on the ground in front of him.
'It
seems I'm perfectly capable of defeating you as well,' Amity said,
peering round from behind the sorcerer. She retrieved her blade from
the sorcerer's chest, and flicked the blood of off it. The sorcerer
wordlessly fell to the ground, his life at an end.
Rin
returned her katana to its sheath, and leaned against a wall. 'Thanks
Amity... I guess I'll have to repay that once we get home.'
Amity
just grinned at Rin. 'There's a pretty nice bed in the castle, you
know...'
Some stuff that may or may not be upcoming from me
Well, I haven't posted here for a little while, have I? I figured I would rectify that by posting something, although this particular post won't hold any great value.
Anyway, on with what I want to say. I have finished writing a short story featuring the protagonists of the Coin Flip Chronicles, Rin and Amity. It was just an unconnected piece, playing around with the usual story of a knight storming a castle to save a princess... in this case it's Rin storming a castle to save Amity. It's not exactly a one-off thing, but it doesn't fit in with the main plot of Coin Flip Chronicles. Consider it a side story, like something from the Outrealms in Fire Emblem: Awakening.
Talking of Fire Emblem, I've been tempted to do a sort of tactician's journal. Starting from the very beginning of the game, and following the tactician's thoughts and feelings right through until the end and maybe even covering the DLC maps. Sort of like a let's play, but with no way for me to upload decent screenshots... however, I'm sure I can borrow some official artwork.
I'll definitely post something whenever Nintendo offer a new Nintendo Direct, but I don't really have much else planned for this... maybe something will make itself apparent in due course...
Anyway, on with what I want to say. I have finished writing a short story featuring the protagonists of the Coin Flip Chronicles, Rin and Amity. It was just an unconnected piece, playing around with the usual story of a knight storming a castle to save a princess... in this case it's Rin storming a castle to save Amity. It's not exactly a one-off thing, but it doesn't fit in with the main plot of Coin Flip Chronicles. Consider it a side story, like something from the Outrealms in Fire Emblem: Awakening.
Talking of Fire Emblem, I've been tempted to do a sort of tactician's journal. Starting from the very beginning of the game, and following the tactician's thoughts and feelings right through until the end and maybe even covering the DLC maps. Sort of like a let's play, but with no way for me to upload decent screenshots... however, I'm sure I can borrow some official artwork.
I'll definitely post something whenever Nintendo offer a new Nintendo Direct, but I don't really have much else planned for this... maybe something will make itself apparent in due course...
Wednesday, 12 June 2013
Super Smash Bros. 4 Characters
As anyone who's seen the Nintendo Direct @ E3 2013 or my previous post knows, a trailer for the new Super Smash Bros. games was shown off. In this post, I'm gonna talk about the characters confirmed so far. Naturally, there will be future posts with more information on any reveals, but this'll do for now.
So, first, let's take a look at characters returning from the previous game:
Mario
Donkey Kong
Link
Samus
Kirby
Fox
Pikachu
Bowser
Pit
So, the usual suspects then. They have had some changes made to them, such as Samus now possessing her look from Metroid: Other M. Bowser now stands upright, and runs properly. Pit is able to use some of the weapons seen in Kid Icarus: Uprising.
Next up, new challengers.
The first new challenger is: Villager, from Animal Crossing. The Villager will be able to use the tools from the games as weapons: slingshot, axe, spade and others. Also, he is able to catch projectile attacks and store them in his pockets to fire at enemies later on. I wasn't sure on this one at first, but the videos I've seen have convinced me that he'll be a fun character to play as.
The second new challenger is a character who had his prime during the NES days; Mega Man. Mega Man has had his NES look recreated for the new Smash Bros., and will be able to use weapons from the Robot Masters he has defeated in the past. People have always wanted Mega Man to be in Smash Bros., and I bet a few people cheered when they saw this revealed. I'm definitely satisfied with the inclusion of Mega Man, and it seems we'll be getting a Dr. Wily Castle stage as well as the Mega Man 2 title screen music and the music from the 1st and 2nd Dr. Wily Castle levels, also Mega Man 2. At the moment, this is my favourite new challenger to be revealed, but that could change... especially as Fire Emblem hasn't been represented yet.
Finally, a new challenger that I thought was a joke at first; the Wii Fit Trainer. Like many people, I was skeptical of her inclusion, but then I saw the trailer introducing her. It was funny, and her gameplay actually looks fairly decent. Also, I'm all up for quirky characters joining the roster, so I don't have any complaints about this.
2014 is a long time away, but there will be other games to pass the time. Still, the next Smash Bros. games might just be my most anticipated at the moment. Show me some Fire Emblem characters, and a decent character from Namco (not Pac-Man... seriously) and I'll be happy. Also, judging by Mewtwo gaining a new form in Pokémon X and Y, we may see a return of the Mew clone... no one can say for sure.
So, first, let's take a look at characters returning from the previous game:
Mario
Donkey Kong
Link
Samus
Kirby
Fox
Pikachu
Bowser
Pit
So, the usual suspects then. They have had some changes made to them, such as Samus now possessing her look from Metroid: Other M. Bowser now stands upright, and runs properly. Pit is able to use some of the weapons seen in Kid Icarus: Uprising.
Next up, new challengers.
The first new challenger is: Villager, from Animal Crossing. The Villager will be able to use the tools from the games as weapons: slingshot, axe, spade and others. Also, he is able to catch projectile attacks and store them in his pockets to fire at enemies later on. I wasn't sure on this one at first, but the videos I've seen have convinced me that he'll be a fun character to play as.
The second new challenger is a character who had his prime during the NES days; Mega Man. Mega Man has had his NES look recreated for the new Smash Bros., and will be able to use weapons from the Robot Masters he has defeated in the past. People have always wanted Mega Man to be in Smash Bros., and I bet a few people cheered when they saw this revealed. I'm definitely satisfied with the inclusion of Mega Man, and it seems we'll be getting a Dr. Wily Castle stage as well as the Mega Man 2 title screen music and the music from the 1st and 2nd Dr. Wily Castle levels, also Mega Man 2. At the moment, this is my favourite new challenger to be revealed, but that could change... especially as Fire Emblem hasn't been represented yet.
Finally, a new challenger that I thought was a joke at first; the Wii Fit Trainer. Like many people, I was skeptical of her inclusion, but then I saw the trailer introducing her. It was funny, and her gameplay actually looks fairly decent. Also, I'm all up for quirky characters joining the roster, so I don't have any complaints about this.
2014 is a long time away, but there will be other games to pass the time. Still, the next Smash Bros. games might just be my most anticipated at the moment. Show me some Fire Emblem characters, and a decent character from Namco (not Pac-Man... seriously) and I'll be happy. Also, judging by Mewtwo gaining a new form in Pokémon X and Y, we may see a return of the Mew clone... no one can say for sure.
Tuesday, 11 June 2013
Nintendo Direct @ E3 2013
So, let's take a look at what goodies Nintendo revealed from today's Nintendo Direct, and my thoughts on them.
First up, more information on Pokémon X and Pokémon Y. They are introducing a new type, Fairy. Fairy type attacks will be super effective against Dragon Pokémon. Sylveon, the newest Eeveelution, will be one of the Fairy type Pokémon. Older Pokémon such as Jigglypuff, Gardevoir and Marill are all gaining this new type as well.
Another new feature in the games is called Pokémon-amie, which allows a trainer to bond with their Pokémon by feeding, petting and playing with them. I can't say for certain whether this will have an effect on the Pokémon's stats in game, but I imagine it will be a pretty good way to evolve the Pokémon who evolve based on happiness.
During the video, two new Pokémon were also revealed. A dragon- and flying-type Pokémon called Noivern, also known as the Sound Wave Pokémon. Apparently the sound waves it emits can destroy boulders with ease. The next Pokémon was Vivillon, a Bug- and Flying-type Pokémon (cos we don't have enough of those...) Vivillon will be able to learn the move Struggle Bug, but will it be worth using?
Finally, more information will gradually be revealed about the games up until their worldwide release, October 12th.
Next up was Super Mario 3D World. Think of Super Mario 3D Land, but make it HD and that is pretty much that game. As long as it is more challenging than Super Mario 3D Land, I'm looking forward to this one.
Anyway, Super Mario 3D World features a new power up: Cat Mario. This powerup allows Mario to attack enemies with his claws and climb up walls.
The game will feature 4 player co-op/competitive play. The characters available are Mario, Luigi, Toad and Peach (Holy crap she's not been captured for once!). Each character has unique abilities; Mario does the all around thing, Luigi has the higher jump and lower traction (probably...), Toad can run faster than the others, and Peach is able to float.
Super Mario 3D World will be released in December 2013.
Sticking with Mario, the next game unveiled was Mario Kart 8.
The bikes from Mario Kart Wii return, as do the glider and underwater sections from Mario Kart 7 (man, they're getting creative with these titles...)
In addition to the gliding and underwater areas, the game will also have anti-gravity racing. The gameplay showed Mario and friends driving on sideways roads and upside down.
The game will feature Miiverse integration, and a wide array of online options (or words to that effect)
Finally, the release date for this game will be Spring 2014
Next up, Wii Party U. The sequel to Wii Party on the Wii (duh...), it features board games and mini games.
There will be 80 mini games, and tabletop games played using only the GamePad. And in quite a common occurrence for Nintendo games, the game's release has been delayed until the end of this year. Still, it'll probably turn out to be the best party game on the Wii U, so...
Keeping on the subject of sequels to Wii based games, Wii Fit U has also been pushed back to a winter release. Since I'm not in any need of burning of weight, that really doesn't concern me.
Nintendo have announced a new Art Academy game for the Wii U, although it seems to be a little way away at the moment. However, they are going to borrow features from the game and make them available on the eShop so people will be able to colour in their frankly amazing MiiVerse drawings. If I was better at drawing, this would intrigue me, but...
Next up came a list of 3rd party titles being released on both Wii U and the 3DS. I barely managed to take note of the names before they moved on to the next game, so don't ask me for release dates. Anyway, the list was as follows:
Assassin's Creed IV: Black Flag - Wii U
Batman: Arkham Origins - Wii U
Batman: Arkham Origins Blackgate - 3DS
Deus Ex: Human Revolution Director's Cut - Wii U
Disney Infinity - Wii U
Just Dance 2014 - Wii U
Rayman Legends - Wii U
Scribblenauts Unmasked - Wii U & 3DS
Disney's Planes - Wii & DS, Wii U, 3DS
Shin Megami Tensei IV - 3DS
Skylanders SWAP Force - Wii, Wii U & 3DS
Splinter Cell: Blacklist - Wii U
Sonic Lost World - Wii U & 3DS
Watch_Dogs - Wii U
Quite a diverse list, although some interest me more than others. Shin Megami Tensei IV would probably be my personal pick of the bunch, but Rayman Legends, Watch_Dogs and Assassin's Creed IV have also captured my interest.
Next, Nintendo showed off upcoming eShop releases. These are them:
Ballpoint Universe
Cloudberry Kingdom
Coaster Crazy Deluxe
Ducktales Remastered
Dungeons & Dragons: Chronicles of Mystara
Mutant Mudds Deluxe
Oddworld: New 'n' Tasty
Oddworld: Stranger's Wrath HD
Scram Kitty and His Buddy On Rails
Shovel Knight
Spin the Bottle
A World of Keflings
So I don't know a lot about most of these games. However, I do know Cloudberry Kingdom will be one of those ridiculously difficult platformers, and that appeals to me. I knew of Ducktales and Dungeons & Dragons, and I'll probably buy them if they get favourable reviews. Oh, I also know of Mutant Mudds, but I didn't get the 3DS version, so I'm not too bothered about this. The Oddworld games are a nice surprise, Shovel Knight looks like it could be fun, and A World of Keflings looked weird.
Going back to first party games, further information about the Wii U version of The Legend of Zelda: The Wind Waker was revealed. It will run at 1080p, uses shaders and has refined textures. Basically, it looks pretty damn nice.
Adjustments have been made to the game. One, for example, is that the Tingle Tuner has been replaced with the Tingle Bottle. The Tingle Bottle integrates Miiverse with the game, allowing players to send messages in bottles to others. Also, players will be able to attach pictographs to the letters.
The Legend of Zelda: The Wind Waker HD will be released in October... great, October's shaping up to be an expensive month for me... on the plus side, I have my birthday at the beginning of the month.
Bringing things a bit closer to now, more information on The Wonderful 101 came next. Controlling a group of heroes, they will use a power called Unite Morph to fight evil. More skills can be bought from the in-game shop, opening up a diverse array of methods to dispatch foes. The different attacks are activated by drawing on the GamePad, and bigger drawings bring in more heroes for more powerful attacks.
The game will also feature five player co-op, which is nice.
The Wonderful 101 will be released on August 23rd, with more information being revealed in a Nintendo Direct dedicated to the game before then.
Going from groups of heroes to hairy apes, next up on the list was Donkey Kong Country: Tropical Freeze. Vikings from the north sea take over Donkey Kong's island, which means more platforming action across five islands to reclaim his home.
Diddy Kong returns, and Dixie Kong does so as well. The game will include 2 player co-op, just as Donkey Kong Country Returns did. Also, the dynamic camera shows off the environments. Also, the HD graphics allow you to see Donkey Kong's fur.
Donkey Kong Country: Tropical Freeze will be released towards the end of the year.
From a big hairy ape to a woman who fights with her hair... Bayonetta 2. A trailer showed off Bayonetta fighting someone dressed in white, whilst everything seemed to be crumbling. I've never played the first game, but we've been told that Bayonetta has had a haircut, and gained new abilities.
The release date for Bayonetta 2 has been scheduled for 2014.
The next game they showed off would have been my highlight for the Direct, except the last one... well, we'll get there. Now, though, another trailer was shown off for Monolith Soft's "X". Ye gods, that game looks amazing. Using the experience from creating Xenoblade Chronicles, Monolith Soft are creating a large scale open world that one can explore seamlessly. The game will feature "human-shaped robots" that players can travel around in, some with the power of flight. Huge environments, huge monsters, and the song playing for that trailer seems to indicate nothing but good things about this game.
Actually, there is one bad thing; the release date has been given as a vague 2014. Still, this is one game I plan to acquire no matter what.
Wrapping things up was probably the most anticipated part of this particular Nintendo Direct. The video started off showing a village from Animal Crossing, where a villager received a letter and dashed off. It didn't take long before cutting to the familiar-yet-so-damn-awesome scene of Nintendo's finest kicking the crap out of each other. Of course, this game is Super Smash Bros.
It will be available on both 3DS and Wii U - the 3DS version seems to be using cel shading, whilst the Wii U version will be making use of the HD capabilities of the consoles.
So, Mario, Link, Kirby, Donkey Kong, Samus Aran and Pit all appeared in the trailer (and probably others who I can't remember...), which also seemed to reveal that the Final Smashes were still present. Then we got the reveal of our first new character: Villager! The villager from Animal Crossing, who uses the tools from the games to fight - Bug Next, Spade and maybe others.
After showing off a bit more, we got to my favourite part of the trailer; New Challenger Approaching!
So, we have a silhouette of a boy, who then dons a familiar helmet... BANG, it's MEGA MAN!
So we get to see Mega Man fight against Nintendo's finest, and... get his arse kicked. Then, he starts using the weapons acquired from Mega Man 2 to fight, and that was amazing.
In the last part of the clip, the Yellow Devil from Mega Man put in an appearance...
So, that was Nintendo Direct @ E3 2013. There will be more videos and developer interviews on the official website as E3 goes on, and Super Smash Bros. will be getting a Miiverse community and official website.
Overall, I enjoyed this Nintendo Direct. Admittedly, a new Metroid, Star Fox or F-Zero would have been nice, but, hey, you can't get everything you want. Also, seeing Animal Crossing in Smash Bros. has really tempted me to get Animal Crossing: New Leaf for the 3DS...
First up, more information on Pokémon X and Pokémon Y. They are introducing a new type, Fairy. Fairy type attacks will be super effective against Dragon Pokémon. Sylveon, the newest Eeveelution, will be one of the Fairy type Pokémon. Older Pokémon such as Jigglypuff, Gardevoir and Marill are all gaining this new type as well.
Another new feature in the games is called Pokémon-amie, which allows a trainer to bond with their Pokémon by feeding, petting and playing with them. I can't say for certain whether this will have an effect on the Pokémon's stats in game, but I imagine it will be a pretty good way to evolve the Pokémon who evolve based on happiness.
During the video, two new Pokémon were also revealed. A dragon- and flying-type Pokémon called Noivern, also known as the Sound Wave Pokémon. Apparently the sound waves it emits can destroy boulders with ease. The next Pokémon was Vivillon, a Bug- and Flying-type Pokémon (cos we don't have enough of those...) Vivillon will be able to learn the move Struggle Bug, but will it be worth using?
Finally, more information will gradually be revealed about the games up until their worldwide release, October 12th.
Next up was Super Mario 3D World. Think of Super Mario 3D Land, but make it HD and that is pretty much that game. As long as it is more challenging than Super Mario 3D Land, I'm looking forward to this one.
Anyway, Super Mario 3D World features a new power up: Cat Mario. This powerup allows Mario to attack enemies with his claws and climb up walls.
The game will feature 4 player co-op/competitive play. The characters available are Mario, Luigi, Toad and Peach (Holy crap she's not been captured for once!). Each character has unique abilities; Mario does the all around thing, Luigi has the higher jump and lower traction (probably...), Toad can run faster than the others, and Peach is able to float.
Super Mario 3D World will be released in December 2013.
Sticking with Mario, the next game unveiled was Mario Kart 8.
The bikes from Mario Kart Wii return, as do the glider and underwater sections from Mario Kart 7 (man, they're getting creative with these titles...)
In addition to the gliding and underwater areas, the game will also have anti-gravity racing. The gameplay showed Mario and friends driving on sideways roads and upside down.
The game will feature Miiverse integration, and a wide array of online options (or words to that effect)
Finally, the release date for this game will be Spring 2014
Next up, Wii Party U. The sequel to Wii Party on the Wii (duh...), it features board games and mini games.
There will be 80 mini games, and tabletop games played using only the GamePad. And in quite a common occurrence for Nintendo games, the game's release has been delayed until the end of this year. Still, it'll probably turn out to be the best party game on the Wii U, so...
Keeping on the subject of sequels to Wii based games, Wii Fit U has also been pushed back to a winter release. Since I'm not in any need of burning of weight, that really doesn't concern me.
Nintendo have announced a new Art Academy game for the Wii U, although it seems to be a little way away at the moment. However, they are going to borrow features from the game and make them available on the eShop so people will be able to colour in their frankly amazing MiiVerse drawings. If I was better at drawing, this would intrigue me, but...
Next up came a list of 3rd party titles being released on both Wii U and the 3DS. I barely managed to take note of the names before they moved on to the next game, so don't ask me for release dates. Anyway, the list was as follows:
Assassin's Creed IV: Black Flag - Wii U
Batman: Arkham Origins - Wii U
Batman: Arkham Origins Blackgate - 3DS
Deus Ex: Human Revolution Director's Cut - Wii U
Disney Infinity - Wii U
Just Dance 2014 - Wii U
Rayman Legends - Wii U
Scribblenauts Unmasked - Wii U & 3DS
Disney's Planes - Wii & DS, Wii U, 3DS
Shin Megami Tensei IV - 3DS
Skylanders SWAP Force - Wii, Wii U & 3DS
Splinter Cell: Blacklist - Wii U
Sonic Lost World - Wii U & 3DS
Watch_Dogs - Wii U
Quite a diverse list, although some interest me more than others. Shin Megami Tensei IV would probably be my personal pick of the bunch, but Rayman Legends, Watch_Dogs and Assassin's Creed IV have also captured my interest.
Next, Nintendo showed off upcoming eShop releases. These are them:
Ballpoint Universe
Cloudberry Kingdom
Coaster Crazy Deluxe
Ducktales Remastered
Dungeons & Dragons: Chronicles of Mystara
Mutant Mudds Deluxe
Oddworld: New 'n' Tasty
Oddworld: Stranger's Wrath HD
Scram Kitty and His Buddy On Rails
Shovel Knight
Spin the Bottle
A World of Keflings
So I don't know a lot about most of these games. However, I do know Cloudberry Kingdom will be one of those ridiculously difficult platformers, and that appeals to me. I knew of Ducktales and Dungeons & Dragons, and I'll probably buy them if they get favourable reviews. Oh, I also know of Mutant Mudds, but I didn't get the 3DS version, so I'm not too bothered about this. The Oddworld games are a nice surprise, Shovel Knight looks like it could be fun, and A World of Keflings looked weird.
Going back to first party games, further information about the Wii U version of The Legend of Zelda: The Wind Waker was revealed. It will run at 1080p, uses shaders and has refined textures. Basically, it looks pretty damn nice.
Adjustments have been made to the game. One, for example, is that the Tingle Tuner has been replaced with the Tingle Bottle. The Tingle Bottle integrates Miiverse with the game, allowing players to send messages in bottles to others. Also, players will be able to attach pictographs to the letters.
The Legend of Zelda: The Wind Waker HD will be released in October... great, October's shaping up to be an expensive month for me... on the plus side, I have my birthday at the beginning of the month.
Bringing things a bit closer to now, more information on The Wonderful 101 came next. Controlling a group of heroes, they will use a power called Unite Morph to fight evil. More skills can be bought from the in-game shop, opening up a diverse array of methods to dispatch foes. The different attacks are activated by drawing on the GamePad, and bigger drawings bring in more heroes for more powerful attacks.
The game will also feature five player co-op, which is nice.
The Wonderful 101 will be released on August 23rd, with more information being revealed in a Nintendo Direct dedicated to the game before then.
Going from groups of heroes to hairy apes, next up on the list was Donkey Kong Country: Tropical Freeze. Vikings from the north sea take over Donkey Kong's island, which means more platforming action across five islands to reclaim his home.
Diddy Kong returns, and Dixie Kong does so as well. The game will include 2 player co-op, just as Donkey Kong Country Returns did. Also, the dynamic camera shows off the environments. Also, the HD graphics allow you to see Donkey Kong's fur.
Donkey Kong Country: Tropical Freeze will be released towards the end of the year.
From a big hairy ape to a woman who fights with her hair... Bayonetta 2. A trailer showed off Bayonetta fighting someone dressed in white, whilst everything seemed to be crumbling. I've never played the first game, but we've been told that Bayonetta has had a haircut, and gained new abilities.
The release date for Bayonetta 2 has been scheduled for 2014.
The next game they showed off would have been my highlight for the Direct, except the last one... well, we'll get there. Now, though, another trailer was shown off for Monolith Soft's "X". Ye gods, that game looks amazing. Using the experience from creating Xenoblade Chronicles, Monolith Soft are creating a large scale open world that one can explore seamlessly. The game will feature "human-shaped robots" that players can travel around in, some with the power of flight. Huge environments, huge monsters, and the song playing for that trailer seems to indicate nothing but good things about this game.
Actually, there is one bad thing; the release date has been given as a vague 2014. Still, this is one game I plan to acquire no matter what.
Wrapping things up was probably the most anticipated part of this particular Nintendo Direct. The video started off showing a village from Animal Crossing, where a villager received a letter and dashed off. It didn't take long before cutting to the familiar-yet-so-damn-awesome scene of Nintendo's finest kicking the crap out of each other. Of course, this game is Super Smash Bros.
It will be available on both 3DS and Wii U - the 3DS version seems to be using cel shading, whilst the Wii U version will be making use of the HD capabilities of the consoles.
So, Mario, Link, Kirby, Donkey Kong, Samus Aran and Pit all appeared in the trailer (and probably others who I can't remember...), which also seemed to reveal that the Final Smashes were still present. Then we got the reveal of our first new character: Villager! The villager from Animal Crossing, who uses the tools from the games to fight - Bug Next, Spade and maybe others.
After showing off a bit more, we got to my favourite part of the trailer; New Challenger Approaching!
So, we have a silhouette of a boy, who then dons a familiar helmet... BANG, it's MEGA MAN!
So we get to see Mega Man fight against Nintendo's finest, and... get his arse kicked. Then, he starts using the weapons acquired from Mega Man 2 to fight, and that was amazing.
In the last part of the clip, the Yellow Devil from Mega Man put in an appearance...
So, that was Nintendo Direct @ E3 2013. There will be more videos and developer interviews on the official website as E3 goes on, and Super Smash Bros. will be getting a Miiverse community and official website.
Overall, I enjoyed this Nintendo Direct. Admittedly, a new Metroid, Star Fox or F-Zero would have been nice, but, hey, you can't get everything you want. Also, seeing Animal Crossing in Smash Bros. has really tempted me to get Animal Crossing: New Leaf for the 3DS...
Monday, 10 June 2013
Less than 24 hours until Nintendo E3 Direct!
Yeah, that title pretty much says it all... still, why not have some speculation?
Judging by the silhouettes on the official site, we'll be given information on Super Luigi U, The Wonderful 101, Pikmin 3, Mario & Luigi: Dream Team Bros., The Legend of Zelda: Wind Waker HD and the new 3D Mario platformer for the Wii U.
However, what I'm really looking forward to is the ones they aren't teasing. Monolith Soft's "X", which may receive a proper title; Shin Megami Tensei X Fire Emblem; Retro's project (possibly Metroid or Star Fox - that seems to be the general consensus) and mayhaps some new unexpected Wii U titles.
As for the 3DS, more information of The Legend of Zelda: A Link to the Past 2, Bravely Default: Flying Fairy, Shin Megami Tensei IV and more new games would be welcome.
Arguably, the main draw of this Nintendo Direct will be the Super Smash Bros. 4 trailer. Tomorrow, we will possess a little knowledge about one of the biggest crossovers in gaming history, and that excites me. I'll be posting my reaction to everything after the Direct, so keep an eye out for that.
Judging by the silhouettes on the official site, we'll be given information on Super Luigi U, The Wonderful 101, Pikmin 3, Mario & Luigi: Dream Team Bros., The Legend of Zelda: Wind Waker HD and the new 3D Mario platformer for the Wii U.
However, what I'm really looking forward to is the ones they aren't teasing. Monolith Soft's "X", which may receive a proper title; Shin Megami Tensei X Fire Emblem; Retro's project (possibly Metroid or Star Fox - that seems to be the general consensus) and mayhaps some new unexpected Wii U titles.
As for the 3DS, more information of The Legend of Zelda: A Link to the Past 2, Bravely Default: Flying Fairy, Shin Megami Tensei IV and more new games would be welcome.
Arguably, the main draw of this Nintendo Direct will be the Super Smash Bros. 4 trailer. Tomorrow, we will possess a little knowledge about one of the biggest crossovers in gaming history, and that excites me. I'll be posting my reaction to everything after the Direct, so keep an eye out for that.
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